This is my submission attempt for the Brackeys 2022.1 Game Jam

The idea is that you are afraid of the dark that is inside your nightmares, but once there is enough light you are immune to any danger, because they are not real, they are only in your mind.

This game uses procedural generation, deeply inspired by titles like Binding of Isaac and Spelunky.

There was a lot of things that need to be improved on this game that could not be finished on the game jam time, here is a list of couple I remember:

  • Create a goal, at the moment is cool to play with the system but there is no objective 
    • The idea was to have a stair in distant room to go to another levels, then the goal could be a simple "how far can you reach?"
  • Some game design improvements
    • I wish to make some situations where the player must be invulnerable to get or access something 
  • Sound design
    • I could only set some basic soundtrack for the game with free assets, that I think fit the game perfectly. But it desperately really needs some SFX .
  • Further testing
    • I'm not sure if the procedural object placement algorithm is fair enough, it would be nice to test it more and make some tweaks if necessary
  • Fix some bugs
    • Music doesn't change when game restart

ASSETS ATTRIBUTION:

  • Code
    • This project was started following this tutorial, in case you want to know more about procedural generated content. It served as a basis, but a lot of changes were necessary to accomplish what I had in mind
  • Graphics
  • Music
StatusReleased
PlatformsHTML5
Authorpatrickbard
Made withUnity

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Click download now to get access to the following files:

v0.0.1.zip 22 MB
v0.0.2.zip 22 MB
v0.0.3.zip 22 MB

Comments

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very nice idea on procedural maps.  it looks great.